1. Manual
    1. Introduction
      1. About OGMO Editor
    2. Getting Started
      1. Starting a New Project
      2. Project Settings
      3. Adding Layers
      4. Adding Entities
      5. Adding Tilesets
      6. Saving a Project
      7. Using the Editor
      8. Saving Levels
      9. Wrapping Up
    3. Tile Layers
    4. Grid Layers
    5. Entity Layers
    6. Decal Layers
  2. Reference
    1. Building from Source
      1. Preparing Node
      2. Preparing Haxe
      3. Building
      4. Development
      5. Packaging
    2. Project Customization
    3. Contributing