Manual
Introduction
About OGMO Editor
Getting Started
Starting a New Project
Project Settings
Adding Layers
Adding Entities
Adding Tilesets
Saving a Project
Using the Editor
Saving Levels
Wrapping Up
Tile Layers
Grid Layers
Entity Layers
Decal Layers
Reference
Building from Source
Preparing Node
Preparing Haxe
Building
Development
Packaging
Project Customization
Contributing